SCAFFOLDING
There were times where a seemingly simple project could turn into a massive undertaking.The Scaffolding for James Bond required a significant number of prototypes. Many different factors really complicated this design. The factory toy could not be removed from the playfield, and there was very little wiggle room in the surrounding area. This piece required several original illustrations to create an ‘interior’ as the toy could not be hollow. Details like this add to the worldbuilding elements of each game while still keeping manufacturing costs low.
There were times where a seemingly simple project could turn into a massive undertaking.The Scaffolding for James Bond required a significant number of prototypes. Many different factors really complicated this design. The factory toy could not be removed from the playfield, and there was very little wiggle room in the surrounding area. This piece required several original illustrations to create an ‘interior’ as the toy could not be hollow. Details like this add to the worldbuilding elements of each game while still keeping manufacturing costs low.